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A Study on Software Education Using Physical Computing to Increase Computational Thinking in Elementary School Students초등학생의 컴퓨팅 사고력을 높이기 위한 피지컬 컴퓨팅을 활용한 소프트웨어 교육에 관한 연구

Other Titles
초등학생의 컴퓨팅 사고력을 높이기 위한 피지컬 컴퓨팅을 활용한 소프트웨어 교육에 관한 연구
Authors
조은진성연옥서영건
Issue Date
Oct-2022
Publisher
한국디지털콘텐츠학회
Keywords
정보교과; 컴퓨텅 사고력; 피지컬 컴퓨팅; 소프트웨어 교육; 문제 해결; Information subject; Computational thinking; Physical computing; Software education; Problem solving
Citation
디지털콘텐츠학회논문지, v.23, no.10, pp 1959 - 1968
Pages
10
Indexed
KCI
Journal Title
디지털콘텐츠학회논문지
Volume
23
Number
10
Start Page
1959
End Page
1968
URI
https://scholarworks.gnu.ac.kr/handle/sw.gnu/29478
ISSN
1598-2009
2287-738X
Abstract
In the information subject of the 2015 revised curriculum, computational thinking was emphasized as a core competency pursued in software education. This is because software education using physical computing connects reality with the computing environment, so it can approach real-life problem solving, so that learners can expect to improve their creative problem solving ability and software competency. In this study, by comparing elementary school A, which took coding class using physical computing, and elementary school B, which took coding class using only EPL, the aspect of coding class using physical computing and whether it helps to improve computational thinking was studied. As a result of the experiment, it was observed that learners were more interested in software education using physical computing and tended to actively participate in class. analyzed.
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Seo, Yeong Geon
IT공과대학 (컴퓨터공학부)
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