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A Study on Software Education Using Physical Computing to Increase Computational Thinking in Elementary School Students
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 조은진 | - |
| dc.contributor.author | 성연옥 | - |
| dc.contributor.author | 서영건 | - |
| dc.date.accessioned | 2023-01-02T06:22:01Z | - |
| dc.date.available | 2023-01-02T06:22:01Z | - |
| dc.date.issued | 2022-10 | - |
| dc.identifier.issn | 1598-2009 | - |
| dc.identifier.issn | 2287-738X | - |
| dc.identifier.uri | https://scholarworks.gnu.ac.kr/handle/sw.gnu/29478 | - |
| dc.description.abstract | In the information subject of the 2015 revised curriculum, computational thinking was emphasized as a core competency pursued in software education. This is because software education using physical computing connects reality with the computing environment, so it can approach real-life problem solving, so that learners can expect to improve their creative problem solving ability and software competency. In this study, by comparing elementary school A, which took coding class using physical computing, and elementary school B, which took coding class using only EPL, the aspect of coding class using physical computing and whether it helps to improve computational thinking was studied. As a result of the experiment, it was observed that learners were more interested in software education using physical computing and tended to actively participate in class. analyzed. | - |
| dc.format.extent | 10 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국디지털콘텐츠학회 | - |
| dc.title | A Study on Software Education Using Physical Computing to Increase Computational Thinking in Elementary School Students | - |
| dc.title.alternative | 초등학생의 컴퓨팅 사고력을 높이기 위한 피지컬 컴퓨팅을 활용한 소프트웨어 교육에 관한 연구 | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.bibliographicCitation | 디지털콘텐츠학회논문지, v.23, no.10, pp 1959 - 1968 | - |
| dc.citation.title | 디지털콘텐츠학회논문지 | - |
| dc.citation.volume | 23 | - |
| dc.citation.number | 10 | - |
| dc.citation.startPage | 1959 | - |
| dc.citation.endPage | 1968 | - |
| dc.identifier.kciid | ART002891587 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | 정보교과 | - |
| dc.subject.keywordAuthor | 컴퓨텅 사고력 | - |
| dc.subject.keywordAuthor | 피지컬 컴퓨팅 | - |
| dc.subject.keywordAuthor | 소프트웨어 교육 | - |
| dc.subject.keywordAuthor | 문제 해결 | - |
| dc.subject.keywordAuthor | Information subject | - |
| dc.subject.keywordAuthor | Computational thinking | - |
| dc.subject.keywordAuthor | Physical computing | - |
| dc.subject.keywordAuthor | Software education | - |
| dc.subject.keywordAuthor | Problem solving | - |
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