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Cited 2 time in webofscience Cited 1 time in scopus
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Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education (Nov, 10.1007/s10639-020-10391-1, 2020)open access

Authors
Lee, Juhee
Issue Date
May-2021
Publisher
SPRINGER
Citation
EDUCATION AND INFORMATION TECHNOLOGIES, v.26, no.3, pp 3027 - 3031
Pages
5
Indexed
SSCI
SCOPUS
Journal Title
EDUCATION AND INFORMATION TECHNOLOGIES
Volume
26
Number
3
Start Page
3027
End Page
3031
URI
https://scholarworks.gnu.ac.kr/handle/sw.gnu/3739
DOI
10.1007/s10639-020-10409-8
ISSN
1360-2357
1573-7608
Abstract
In the original publication, some of the Tables entries at the last column of Table 1 were mistakenly shifted to the 1st column during typesetting. The correct Table is presented in this Erratum. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.
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