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Cited 2 time in webofscience Cited 1 time in scopus
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Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education (Nov, 10.1007/s10639-020-10391-1, 2020)

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dc.contributor.authorLee, Juhee-
dc.date.accessioned2022-12-26T10:16:29Z-
dc.date.available2022-12-26T10:16:29Z-
dc.date.issued2021-05-
dc.identifier.issn1360-2357-
dc.identifier.issn1573-7608-
dc.identifier.urihttps://scholarworks.gnu.ac.kr/handle/sw.gnu/3739-
dc.description.abstractIn the original publication, some of the Tables entries at the last column of Table 1 were mistakenly shifted to the 1st column during typesetting. The correct Table is presented in this Erratum. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.-
dc.format.extent5-
dc.language영어-
dc.language.isoENG-
dc.publisherSPRINGER-
dc.titleProblem-based gaming via an augmented reality mobile game and a printed game in foreign language education (Nov, 10.1007/s10639-020-10391-1, 2020)-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1007/s10639-020-10409-8-
dc.identifier.scopusid2-s2.0-85097542293-
dc.identifier.wosid000599116800001-
dc.identifier.bibliographicCitationEDUCATION AND INFORMATION TECHNOLOGIES, v.26, no.3, pp 3027 - 3031-
dc.citation.titleEDUCATION AND INFORMATION TECHNOLOGIES-
dc.citation.volume26-
dc.citation.number3-
dc.citation.startPage3027-
dc.citation.endPage3031-
dc.type.docTypeCorrection-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaEducation & Educational Research-
dc.relation.journalWebOfScienceCategoryEducation & Educational Research-
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