Cited 1 time in
Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education (Nov, 10.1007/s10639-020-10391-1, 2020)
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Lee, Juhee | - |
| dc.date.accessioned | 2022-12-26T10:16:29Z | - |
| dc.date.available | 2022-12-26T10:16:29Z | - |
| dc.date.issued | 2021-05 | - |
| dc.identifier.issn | 1360-2357 | - |
| dc.identifier.issn | 1573-7608 | - |
| dc.identifier.uri | https://scholarworks.gnu.ac.kr/handle/sw.gnu/3739 | - |
| dc.description.abstract | In the original publication, some of the Tables entries at the last column of Table 1 were mistakenly shifted to the 1st column during typesetting. The correct Table is presented in this Erratum. © 2020, Springer Science+Business Media, LLC, part of Springer Nature. | - |
| dc.format.extent | 5 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | SPRINGER | - |
| dc.title | Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education (Nov, 10.1007/s10639-020-10391-1, 2020) | - |
| dc.type | Article | - |
| dc.publisher.location | 미국 | - |
| dc.identifier.doi | 10.1007/s10639-020-10409-8 | - |
| dc.identifier.scopusid | 2-s2.0-85097542293 | - |
| dc.identifier.wosid | 000599116800001 | - |
| dc.identifier.bibliographicCitation | EDUCATION AND INFORMATION TECHNOLOGIES, v.26, no.3, pp 3027 - 3031 | - |
| dc.citation.title | EDUCATION AND INFORMATION TECHNOLOGIES | - |
| dc.citation.volume | 26 | - |
| dc.citation.number | 3 | - |
| dc.citation.startPage | 3027 | - |
| dc.citation.endPage | 3031 | - |
| dc.type.docType | Correction | - |
| dc.description.isOpenAccess | Y | - |
| dc.description.journalRegisteredClass | ssci | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Education & Educational Research | - |
| dc.relation.journalWebOfScienceCategory | Education & Educational Research | - |
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