Vision-Based Virtual Joystick Interface
- Authors
- Lee, S.; Seo, Y.-H.
- Issue Date
- 2020
- Publisher
- Springer Verlag
- Keywords
- Human-computer interaction; Natural user interface; Virtual joystick
- Citation
- Studies in Computational Intelligence, v.848, pp 65 - 78
- Pages
- 14
- Indexed
- SCOPUS
- Journal Title
- Studies in Computational Intelligence
- Volume
- 848
- Start Page
- 65
- End Page
- 78
- URI
- https://scholarworks.gnu.ac.kr/handle/sw.gnu/8115
- DOI
- 10.1007/978-3-030-25225-0_5
- ISSN
- 1860-949X
1860-9503
- Abstract
- Input devices used nowadays are typically expensive, lack portability, and require a substantial amount of space. However, these limitations can be overcome by using virtual input devices. In this study, we propose a virtual joystick system, which is a type of virtual input device. Our system detects a handheld stick and computes the direction in which the user’s hand moves relative to a user-defined center. The process of the proposed system can be divided into three stages: Preprocessing, handheld stick detection, and direction calculation. In each stage, simple operations are performed and a color camera is used. Therefore, users do not need to purchase a high-performance computer or auxiliary devices to use the proposed system. We compare our system’s performance, gauging accuracy, and speed with those produced using a real joystick. The proposed system’s accuracy is competitive and has real-time speed in the laptop environment. ? Springer Nature Switzerland AG 2020.
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