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Vision-Based Virtual Joystick Interface

Authors
Lee, S.Seo, Y.-H.
Issue Date
2020
Publisher
Springer Verlag
Keywords
Human-computer interaction; Natural user interface; Virtual joystick
Citation
Studies in Computational Intelligence, v.848, pp 65 - 78
Pages
14
Indexed
SCOPUS
Journal Title
Studies in Computational Intelligence
Volume
848
Start Page
65
End Page
78
URI
https://scholarworks.gnu.ac.kr/handle/sw.gnu/8115
DOI
10.1007/978-3-030-25225-0_5
ISSN
1860-949X
1860-9503
Abstract
Input devices used nowadays are typically expensive, lack portability, and require a substantial amount of space. However, these limitations can be overcome by using virtual input devices. In this study, we propose a virtual joystick system, which is a type of virtual input device. Our system detects a handheld stick and computes the direction in which the user’s hand moves relative to a user-defined center. The process of the proposed system can be divided into three stages: Preprocessing, handheld stick detection, and direction calculation. In each stage, simple operations are performed and a color camera is used. Therefore, users do not need to purchase a high-performance computer or auxiliary devices to use the proposed system. We compare our system’s performance, gauging accuracy, and speed with those produced using a real joystick. The proposed system’s accuracy is competitive and has real-time speed in the laptop environment. ? Springer Nature Switzerland AG 2020.
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