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Difference in Cognitive Performance in Virtual Reality-Assisted Mental Health Promotion Program According to Groups Clustered Based on Mental Healthopen accessDifference in Cognitive Performance in Virtual Reality-Assisted Mental Health Promotion Program According to Groups Clustered Based on Mental Health

Other Titles
Difference in Cognitive Performance in Virtual Reality-Assisted Mental Health Promotion Program According to Groups Clustered Based on Mental Health
Authors
Lim Hyun-JuKim KyungwonMoon EunsooKim Du-RiPark Jong-HwanShin Myung-JunLee Yean-Hwa
Issue Date
Nov-2022
Publisher
대한우울∙조울병학회
Keywords
Virtual reality; Mental health; Depression; Anxiety; Cognition
Citation
우울조울병, v.20, no.3, pp 43 - 51
Pages
9
Indexed
KCI
Journal Title
우울조울병
Volume
20
Number
3
Start Page
43
End Page
51
URI
https://scholarworks.gnu.ac.kr/handle/sw.gnu/72501
DOI
10.35986/me.2022.20.3.43
ISSN
1738-0960
2671-4655
Abstract
Background: Several studies support the effectiveness and tolerability of virtual reality (VR) interventions in the psychiatric field. This study aimed to examine changes of cognitive performance in VR-assisted mental health promotion programs and to investigate the difference in performance according to clinical characteristics. Methods: Thirty subjects aged >55 years participated in the study. The clinical characteristics of depression, anxiety, perceived stress, quality of life, and cognition were assessed. Cognitive performance in VR-assisted mental health promotion programs was compared between the clusters classified by clinical characteristics. Results: Cluster analysis classified the subjects into three groups. In Cluster 1, the Module 3 training score was significantly different before and after VR performance. In Cluster 2, significant differences were observed in the Module 1 training score, the Module 2 training score, the Module 2 defense failure score, and the Module 3 training score. In Cluster 3, a significant difference was observed in the Module 3 training score. Conclusion: The results of this study suggest that VR performance might differ according to clinical characteristics. A cognitive training strategy using VR has to be differentially established depending on the characteristics of the community population.
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