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Difference in Cognitive Performance in Virtual Reality-Assisted Mental Health Promotion Program According to Groups Clustered Based on Mental Health

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dc.contributor.authorLim Hyun-Ju-
dc.contributor.authorKim Kyungwon-
dc.contributor.authorMoon Eunsoo-
dc.contributor.authorKim Du-Ri-
dc.contributor.authorPark Jong-Hwan-
dc.contributor.authorShin Myung-Jun-
dc.contributor.authorLee Yean-Hwa-
dc.date.accessioned2024-12-02T22:30:55Z-
dc.date.available2024-12-02T22:30:55Z-
dc.date.issued2022-11-
dc.identifier.issn1738-0960-
dc.identifier.issn2671-4655-
dc.identifier.urihttps://scholarworks.gnu.ac.kr/handle/sw.gnu/72501-
dc.description.abstractBackground: Several studies support the effectiveness and tolerability of virtual reality (VR) interventions in the psychiatric field. This study aimed to examine changes of cognitive performance in VR-assisted mental health promotion programs and to investigate the difference in performance according to clinical characteristics. Methods: Thirty subjects aged >55 years participated in the study. The clinical characteristics of depression, anxiety, perceived stress, quality of life, and cognition were assessed. Cognitive performance in VR-assisted mental health promotion programs was compared between the clusters classified by clinical characteristics. Results: Cluster analysis classified the subjects into three groups. In Cluster 1, the Module 3 training score was significantly different before and after VR performance. In Cluster 2, significant differences were observed in the Module 1 training score, the Module 2 training score, the Module 2 defense failure score, and the Module 3 training score. In Cluster 3, a significant difference was observed in the Module 3 training score. Conclusion: The results of this study suggest that VR performance might differ according to clinical characteristics. A cognitive training strategy using VR has to be differentially established depending on the characteristics of the community population.-
dc.format.extent9-
dc.language영어-
dc.language.isoENG-
dc.publisher대한우울∙조울병학회-
dc.titleDifference in Cognitive Performance in Virtual Reality-Assisted Mental Health Promotion Program According to Groups Clustered Based on Mental Health-
dc.title.alternativeDifference in Cognitive Performance in Virtual Reality-Assisted Mental Health Promotion Program According to Groups Clustered Based on Mental Health-
dc.typeArticle-
dc.publisher.location대한민국-
dc.identifier.doi10.35986/me.2022.20.3.43-
dc.identifier.bibliographicCitation우울조울병, v.20, no.3, pp 43 - 51-
dc.citation.title우울조울병-
dc.citation.volume20-
dc.citation.number3-
dc.citation.startPage43-
dc.citation.endPage51-
dc.identifier.kciidART002898492-
dc.description.isOpenAccessY-
dc.description.journalRegisteredClasskci-
dc.subject.keywordAuthorVirtual reality-
dc.subject.keywordAuthorMental health-
dc.subject.keywordAuthorDepression-
dc.subject.keywordAuthorAnxiety-
dc.subject.keywordAuthorCognition-
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