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Cited 3 time in webofscience Cited 3 time in scopus
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Evaluation of Drag-and-Drop Task in Virtual Environment: Effects of Target Size and Movement Distance on Performances and Workload

Authors
Kazemi, RezaLim, Chae HeonCha, Min ChulLee, Seul Chan
Issue Date
Dec-2024
Publisher
Lawrence Erlbaum Associates Inc.
Keywords
drag-and-drop task; movement distance; target size; task performance; Virtual reality; workload
Citation
International Journal of Human-Computer Interaction, v.40, no.23, pp 8047 - 8056
Pages
10
Indexed
SCIE
SSCI
SCOPUS
Journal Title
International Journal of Human-Computer Interaction
Volume
40
Number
23
Start Page
8047
End Page
8056
URI
https://scholarworks.gnu.ac.kr/handle/sw.gnu/68555
DOI
10.1080/10447318.2023.2276531
ISSN
1044-7318
1532-7590
Abstract
This study investigated the effects of the target size and movement distance on user performance and workload in a virtual reality (VR) environment. In a repeated-measures laboratory study, 36 participants (18 male and 18 female) performed the drag-and-drop task as a standard human–computer interaction (HCI) task with different target sizes (1, 1.5, 2, 2.5, and 3 cm) and movement distances (5, 9, 13, 17, and 20 cm). Task completion time (TCT), error rate, and movement time (MT) were measured as performance indices, whereas physical load and effort were assessed as workload indices. The results demonstrated that the target size and movement distance significantly affected all performance measures and workload indices. Large target sizes produced better performance and lower workloads; however, large movement distances decreased performance and increased workload. However, sex had no significant effect on the performance or workload during the drag-and-drop tasks. The best target sizes were 2.5 and 3 cm, and the worst size was 1 cm. The best movement distances were 5 and 9 cm, and the worst distance was 20 cm. The results of this study can provide useful reference information for developing VR technology based on human factors and demonstrate that additional basic research is required to reflect the distinctive features of VR in the future. © 2023 Taylor & Francis Group, LLC.
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