Evaluation of Drag-and-Drop Task in Virtual Environment: Effects of Target Size and Movement Distance on Performances and Workload
- Authors
- Kazemi, Reza; Lim, Chae Heon; Cha, Min Chul; Lee, Seul Chan
- Issue Date
- Dec-2024
- Publisher
- Lawrence Erlbaum Associates Inc.
- Keywords
- drag-and-drop task; movement distance; target size; task performance; Virtual reality; workload
- Citation
- International Journal of Human-Computer Interaction, v.40, no.23, pp 8047 - 8056
- Pages
- 10
- Indexed
- SCIE
SSCI
SCOPUS
- Journal Title
- International Journal of Human-Computer Interaction
- Volume
- 40
- Number
- 23
- Start Page
- 8047
- End Page
- 8056
- URI
- https://scholarworks.gnu.ac.kr/handle/sw.gnu/68555
- DOI
- 10.1080/10447318.2023.2276531
- ISSN
- 1044-7318
1532-7590
- Abstract
- This study investigated the effects of the target size and movement distance on user performance and workload in a virtual reality (VR) environment. In a repeated-measures laboratory study, 36 participants (18 male and 18 female) performed the drag-and-drop task as a standard human–computer interaction (HCI) task with different target sizes (1, 1.5, 2, 2.5, and 3 cm) and movement distances (5, 9, 13, 17, and 20 cm). Task completion time (TCT), error rate, and movement time (MT) were measured as performance indices, whereas physical load and effort were assessed as workload indices. The results demonstrated that the target size and movement distance significantly affected all performance measures and workload indices. Large target sizes produced better performance and lower workloads; however, large movement distances decreased performance and increased workload. However, sex had no significant effect on the performance or workload during the drag-and-drop tasks. The best target sizes were 2.5 and 3 cm, and the worst size was 1 cm. The best movement distances were 5 and 9 cm, and the worst distance was 20 cm. The results of this study can provide useful reference information for developing VR technology based on human factors and demonstrate that additional basic research is required to reflect the distinctive features of VR in the future. © 2023 Taylor & Francis Group, LLC.
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