Cited 78 time in
Effects of Virtual Reality Simulation Program Regarding High-risk Neonatal Infection Control on Nursing Students
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Yu, Mi | - |
| dc.contributor.author | Yang, Miran | - |
| dc.contributor.author | Ku, Boram | - |
| dc.contributor.author | Mann, Jon S. | - |
| dc.date.accessioned | 2022-12-26T10:15:30Z | - |
| dc.date.available | 2022-12-26T10:15:30Z | - |
| dc.date.issued | 2021-08 | - |
| dc.identifier.issn | 1976-1317 | - |
| dc.identifier.issn | 2093-7482 | - |
| dc.identifier.uri | https://scholarworks.gnu.ac.kr/handle/sw.gnu/3461 | - |
| dc.description.abstract | Purpose: Virtual reality simulation can give nursing students a safe clinical experience involving high risk infants where access to neonatal intensive care units is limited. This study aimed to examine the effects of a virtual reality simulation program on Korean nursing students' knowledge, performance self efficacy and learner satisfaction. Methods: A nonequivalent control group design was applied. Senior nursing students were divided into an experimental group (n = 25) experiencing virtual reality simulation and routine neonatal intensive care unit practice and a control group (n = 25) having routine neonatal intensive care unit practice. The program consisted of three scenarios: basic care, feeding management and skin care and environmental management for prevention of neonatal infection. The total execution time for the three scenarios was 40 minutes. The simulation created immersive virtual reality experiences using a head-mounted display with hand-tracking technology. Data were collected from December 9, 2019, to January 17, 2020, and were analyzed using descriptive statistics and the t-test, paired t-tests, Mann-Whitney test and Wilcoxon signed-ranks test. Results: Compared to the control group, the experimental group showed significantly greater improvements in high-risk neonatal infection control performance self-efficacy (t =-2.16, p = .018) and learner satisfaction (t =-5.59, p < .001). Conclusion: The virtual reality simulation program can expand the nursing students' practice experience in safe virtual spaces and enhance their performance self-efficacy and learning satisfaction. (c) 2021 Korean Society of Nursing Science. Published by Elsevier BV. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/). | - |
| dc.format.extent | 8 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | ELSEVIER SCIENCE INC | - |
| dc.title | Effects of Virtual Reality Simulation Program Regarding High-risk Neonatal Infection Control on Nursing Students | - |
| dc.type | Article | - |
| dc.publisher.location | 미국 | - |
| dc.identifier.doi | 10.1016/j.anr.2021.03.002 | - |
| dc.identifier.scopusid | 2-s2.0-85107956987 | - |
| dc.identifier.wosid | 000688293800005 | - |
| dc.identifier.bibliographicCitation | ASIAN NURSING RESEARCH, v.15, no.3, pp 189 - 196 | - |
| dc.citation.title | ASIAN NURSING RESEARCH | - |
| dc.citation.volume | 15 | - |
| dc.citation.number | 3 | - |
| dc.citation.startPage | 189 | - |
| dc.citation.endPage | 196 | - |
| dc.type.docType | Article | - |
| dc.identifier.kciid | ART002745584 | - |
| dc.description.isOpenAccess | Y | - |
| dc.description.journalRegisteredClass | scie | - |
| dc.description.journalRegisteredClass | ssci | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.relation.journalResearchArea | Nursing | - |
| dc.relation.journalWebOfScienceCategory | Nursing | - |
| dc.subject.keywordPlus | SCREEN-BASED SIMULATION | - |
| dc.subject.keywordPlus | CLINICAL-PERFORMANCE | - |
| dc.subject.keywordPlus | EDUCATION | - |
| dc.subject.keywordPlus | RESUSCITATION | - |
| dc.subject.keywordPlus | HAPTICS | - |
| dc.subject.keywordAuthor | Infection control | - |
| dc.subject.keywordAuthor | Neonatal nursing | - |
| dc.subject.keywordAuthor | Simulation training | - |
| dc.subject.keywordAuthor | Virtual reality | - |
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