An expression control space approach based on facial motion capture
- Authors
- Seo, Yeong-Geon; Kang, Ki-Jun; Kim, Sung-Ho
- Issue Date
- Sep-2008
- Publisher
- ICIC INTERNATIONAL
- Keywords
- facial expression; multidimensional scaling
- Citation
- INTERNATIONAL JOURNAL OF INNOVATIVE COMPUTING INFORMATION AND CONTROL, v.4, no.9, pp 2187 - 2194
- Pages
- 8
- Indexed
- SCIE
SCOPUS
- Journal Title
- INTERNATIONAL JOURNAL OF INNOVATIVE COMPUTING INFORMATION AND CONTROL
- Volume
- 4
- Number
- 9
- Start Page
- 2187
- End Page
- 2194
- URI
- https://scholarworks.gnu.ac.kr/handle/sw.gnu/27287
- ISSN
- 1349-4198
1349-418X
- Abstract
- This paper describes an expression control space approach that enables animators to control the expressions of 3D avatars in real time by selecting a series of expressions from facial expression space in 2D space. This Paper uses distance matrices that present distances between facial characteristics' points to show the expression state. The paper defines the set of these distance matrices as the facial expression space. This approach approximately infers the route to move from one expression to another from captured facial expression data. First, the approach assumes that two expressions are close to each other when distance matrices that show facial expression states are within a certain distance of each other. When two random facial expression states are connected with the set of a series of adjacent expressions, the method assumes that there is a route between the two expressions, and that the shortest path between two facial expressions is the path by which one expression moves to the other expression. The approach uses a Floyd algorithm to find the shortest path between two facial expressions. The facial expression space, which is the set of these distance matrices, is a multidimensional space. The approach controls 3D avatars' facial expressions in real time when animators navigate through the facial expressions space. To assist with this task, the approach uses multidimensional scaling for distribution in 2D space, and tells animators to control 3D avatars' facial expressions when using this system.
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