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STEAM 프로그램의 접근 가능성에 대한 초․중등 과학교사들의 인식
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 최윤희 | - |
| dc.contributor.author | 김미점 | - |
| dc.contributor.author | 김용진 | - |
| dc.date.accessioned | 2022-12-26T15:46:50Z | - |
| dc.date.available | 2022-12-26T15:46:50Z | - |
| dc.date.issued | 2019 | - |
| dc.identifier.issn | 2384-2474 | - |
| dc.identifier.uri | https://scholarworks.gnu.ac.kr/handle/sw.gnu/10183 | - |
| dc.description.abstract | The purpose of this study is to find a way to enhance the use of STEAM programs by surveying teachers' accessibility and utilization status of STEAM programs developed by the Korea Foundation for the Advancement of Science and Creativity (KOFAC). To this end, 85 elementary and 53 secondary school teachers having experience in STEAM education were surveyed by questionnaires. About 21.7 % of the responding teachers did not have access to STEAM programs provided by the KOFAC. STEAM programs were often applied to regular school hours and creative experience activities. Teachers often applied the STEAM program to classes by improving it (56.1%), and primary teachers were more satisfied with the contents of the STEAM program than secondary school teachers. For the efficient spread of STEAM education, teachers were hoping to be provided excellent STEAM programs that are practically applicable in school curriculum through the KOFAC's STEAM site, and to be trained for improving the ability to develop STEAM programs. In addition, the key ways to enhance the use of STEAM programs were proposed through narrative surveys and in-depth interviews. | - |
| dc.format.extent | 13 | - |
| dc.language | 한국어 | - |
| dc.language.iso | KOR | - |
| dc.publisher | 한국교원대학교 뇌기반교육연구소 | - |
| dc.title | STEAM 프로그램의 접근 가능성에 대한 초․중등 과학교사들의 인식 | - |
| dc.title.alternative | Perceptions of Elementary and Secondary Science Teachers on the Accessibility to STEAM Programs | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.31216/BDL.2019.9.3.125 | - |
| dc.identifier.bibliographicCitation | Brain, Digital, & Learning, v.9, no.3, pp 125 - 137 | - |
| dc.citation.title | Brain, Digital, & Learning | - |
| dc.citation.volume | 9 | - |
| dc.citation.number | 3 | - |
| dc.citation.startPage | 125 | - |
| dc.citation.endPage | 137 | - |
| dc.identifier.kciid | ART002506839 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kciCandi | - |
| dc.subject.keywordAuthor | Accessibility to STEAM programs | - |
| dc.subject.keywordAuthor | the use of STEAM programs | - |
| dc.subject.keywordAuthor | KOFAC | - |
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