Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education (Nov, 10.1007/s10639-020-10391-1, 2020)
  • Lee, Juhee
Citations

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초록

In the original publication, some of the Tables entries at the last column of Table 1 were mistakenly shifted to the 1st column during typesetting. The correct Table is presented in this Erratum. © 2020, Springer Science+Business Media, LLC, part of Springer Nature.

제목
Problem-based gaming via an augmented reality mobile game and a printed game in foreign language education (Nov, 10.1007/s10639-020-10391-1, 2020)
저자
Lee, Juhee
DOI
10.1007/s10639-020-10409-8
발행일
2021-05
유형
Correction
저널명
Education and Information Technologies
26
3
페이지
3027 ~ 3031