상세 보기
- Kim, Hyun Jin;
- Oh, Juyeon;
- Lee, Seonhye
WEB OF SCIENCE
7SCOPUS
8초록
Game-based virtual reality simulation programs can capitalize on the advantages of non-face-to-face education while effectively stimulating the interest of trainees and improving training efficiency. This study aimed to develop a game-based virtual reality simulation program for nervous system assessment and to evaluate the effects of the program on the learning attitudes of nursing students. Using a one-group pretest-posttest design, 41 senior nursing students were enrolled, and their learning attitudes (self-directed learning attitude, academic self-efficacy, flow-learning experience, and learning presence) were evaluated. The effect of the program was statistically significant in self-directed learning attitude (t = -2.27, P =.027) and learning presence (t = -3.07, P =.003), but the difference was not statistically significant in academic self-efficacy (t = -1.97, P =.054) and learning flow (t = -0.74, P =.459). The virtual gaming simulation program can be used to effectively replace field training in situations wherein field training is limited, such as during the COVID-19 pandemic. © Lippincott Williams & Wilkins.
키워드
- 제목
- Effect of Virtual Game-Based Integrated Clinical Practice Simulation Program on Undergraduate Nursing Students' Attitude Toward Learning
- 저자
- Kim, Hyun Jin; Oh, Juyeon; Lee, Seonhye
- 발행일
- 2024-03
- 유형
- Article
- 권
- 42
- 호
- 3
- 페이지
- 218 ~ 225