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메타버스 Zep 기반 영문법 수업의 교육적 효과와 정의적 요인에 관한 연구
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 이희정 | - |
| dc.date.accessioned | 2025-05-08T04:30:13Z | - |
| dc.date.available | 2025-05-08T04:30:13Z | - |
| dc.date.issued | 2025-03 | - |
| dc.identifier.issn | 1226-3451 | - |
| dc.identifier.uri | https://scholarworks.gnu.ac.kr/handle/sw.gnu/78136 | - |
| dc.description.abstract | This study examines the impact of the metaverse platform ZEP on university students’ English grammar learning, focusing on affective factors and learning outcomes. Using pre- and post-surveys with 43 university students, the study found that interactive activities such as real-time quizzes and gamified tasks significantly enhanced student engagement and motivation. Statistical analysis revealed significant improvements in students’ interest and motivation/immersion, while perception of grammar importance and participation showed non-significant changes. The platform’s flexibility supported self-directed learning through repeated practice and immediate feedback. However, technical limitations and challenges in curriculum integration were identified as barriers. The findings suggest that successful implementation requires stable infrastructure, clear instructional alignment, and adaptive support for diverse learners. | - |
| dc.format.extent | 26 | - |
| dc.language | 한국어 | - |
| dc.language.iso | KOR | - |
| dc.publisher | 글로벌영어교육학회 | - |
| dc.title | 메타버스 Zep 기반 영문법 수업의 교육적 효과와 정의적 요인에 관한 연구 | - |
| dc.title.alternative | A Study on the Educational Effects and Affective Factors of Metaverse ZEP-Based English Grammar Instruction | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.22275/SEE.30.1.09 | - |
| dc.identifier.bibliographicCitation | Studies in English Education, v.30, no.1, pp 221 - 246 | - |
| dc.citation.title | Studies in English Education | - |
| dc.citation.volume | 30 | - |
| dc.citation.number | 1 | - |
| dc.citation.startPage | 221 | - |
| dc.citation.endPage | 246 | - |
| dc.identifier.kciid | ART003187799 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | 메타버스 | - |
| dc.subject.keywordAuthor | 정의적 요인 | - |
| dc.subject.keywordAuthor | 교육적 효과 | - |
| dc.subject.keywordAuthor | 흥미 | - |
| dc.subject.keywordAuthor | 몰입감 | - |
| dc.subject.keywordAuthor | 참여도 | - |
| dc.subject.keywordAuthor | metaverse | - |
| dc.subject.keywordAuthor | affective factors | - |
| dc.subject.keywordAuthor | educational impact | - |
| dc.subject.keywordAuthor | interest | - |
| dc.subject.keywordAuthor | immersion | - |
| dc.subject.keywordAuthor | participation | - |
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