Detailed Information

Cited 0 time in webofscience Cited 0 time in scopus
Metadata Downloads

Exploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study Design

Full metadata record
DC Field Value Language
dc.contributor.authorKang, Minseok-
dc.contributor.authorLim, Chae Heon-
dc.contributor.authorLee, Seul Chan-
dc.contributor.authorKang, Changgu-
dc.contributor.authorKim, Kangsoo-
dc.date.accessioned2024-06-21T01:00:23Z-
dc.date.available2024-06-21T01:00:23Z-
dc.date.issued2024-06-
dc.identifier.urihttps://scholarworks.gnu.ac.kr/handle/sw.gnu/70858-
dc.description.abstractIn this paper, we present our research plan to investigate how various locations of vibrotactile feedback influence user experience and risk perception within a virtual reality (VR) based safety training simulation. We describe our planned user study where the study participants experience a construction boom lift ride (or operation) in an immersive VR environment. During the virtual lift ride, participants perform stage-maintenance tasks, such as assembling light bulbs and electrical lines, which involve certain safety risks - for example, hitting electrical lines and structures during the lift operation. In the study, the vibrotactile feedback condition is varied in three levels: (1) No-Vibration, (2) Controller-Vibration, and (3) Floor-Vibration. We plan to collect and analyze both subjective and objective data related to general user experience, sense of presence, and risk perception to examine the effectiveness of the safety training. Further details of our study and the boom lift ride simulation are described, and future plans are discussed. © 2024 IEEE.-
dc.format.extent3-
dc.language영어-
dc.language.isoENG-
dc.publisherInstitute of Electrical and Electronics Engineers Inc.-
dc.titleExploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study Design-
dc.typeArticle-
dc.identifier.doi10.1109/VRW62533.2024.00046-
dc.identifier.scopusid2-s2.0-85195602103-
dc.identifier.wosid001239375400040-
dc.identifier.bibliographicCitationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024, pp 232 - 234-
dc.citation.titleProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024-
dc.citation.startPage232-
dc.citation.endPage234-
dc.type.docTypeProceedings Paper-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalWebOfScienceCategoryComputer Science, Artificial Intelligence-
dc.relation.journalWebOfScienceCategoryComputer Science, Cybernetics-
dc.relation.journalWebOfScienceCategoryComputer Science, Theory & Methods-
dc.subject.keywordAuthorHCI design and evaluation methods-
dc.subject.keywordAuthorHuman computer interaction (HCI)-
dc.subject.keywordAuthorHuman-centered computing-
dc.subject.keywordAuthorInteraction paradigms-
dc.subject.keywordAuthorUser studies-
dc.subject.keywordAuthorVirtual reality-
Files in This Item
There are no files associated with this item.
Appears in
Collections
공과대학 > Department of Industrial and Systems Engineering > Journal Articles
공학계열 > 산업시스템공학과 > Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Kang, Chang Gu photo

Kang, Chang Gu
IT공과대학 (컴퓨터공학부)
Read more

Altmetrics

Total Views & Downloads

BROWSE