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Exploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study Design
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | Kang, Minseok | - |
| dc.contributor.author | Lim, Chae Heon | - |
| dc.contributor.author | Lee, Seul Chan | - |
| dc.contributor.author | Kang, Changgu | - |
| dc.contributor.author | Kim, Kangsoo | - |
| dc.date.accessioned | 2024-06-21T01:00:23Z | - |
| dc.date.available | 2024-06-21T01:00:23Z | - |
| dc.date.issued | 2024-06 | - |
| dc.identifier.uri | https://scholarworks.gnu.ac.kr/handle/sw.gnu/70858 | - |
| dc.description.abstract | In this paper, we present our research plan to investigate how various locations of vibrotactile feedback influence user experience and risk perception within a virtual reality (VR) based safety training simulation. We describe our planned user study where the study participants experience a construction boom lift ride (or operation) in an immersive VR environment. During the virtual lift ride, participants perform stage-maintenance tasks, such as assembling light bulbs and electrical lines, which involve certain safety risks - for example, hitting electrical lines and structures during the lift operation. In the study, the vibrotactile feedback condition is varied in three levels: (1) No-Vibration, (2) Controller-Vibration, and (3) Floor-Vibration. We plan to collect and analyze both subjective and objective data related to general user experience, sense of presence, and risk perception to examine the effectiveness of the safety training. Further details of our study and the boom lift ride simulation are described, and future plans are discussed. © 2024 IEEE. | - |
| dc.format.extent | 3 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | Institute of Electrical and Electronics Engineers Inc. | - |
| dc.title | Exploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study Design | - |
| dc.type | Article | - |
| dc.identifier.doi | 10.1109/VRW62533.2024.00046 | - |
| dc.identifier.scopusid | 2-s2.0-85195602103 | - |
| dc.identifier.wosid | 001239375400040 | - |
| dc.identifier.bibliographicCitation | Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024, pp 232 - 234 | - |
| dc.citation.title | Proceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 | - |
| dc.citation.startPage | 232 | - |
| dc.citation.endPage | 234 | - |
| dc.type.docType | Proceedings Paper | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | scopus | - |
| dc.relation.journalResearchArea | Computer Science | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Artificial Intelligence | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Cybernetics | - |
| dc.relation.journalWebOfScienceCategory | Computer Science, Theory & Methods | - |
| dc.subject.keywordAuthor | HCI design and evaluation methods | - |
| dc.subject.keywordAuthor | Human computer interaction (HCI) | - |
| dc.subject.keywordAuthor | Human-centered computing | - |
| dc.subject.keywordAuthor | Interaction paradigms | - |
| dc.subject.keywordAuthor | User studies | - |
| dc.subject.keywordAuthor | Virtual reality | - |
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