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Impact of Virtual Avatars on Live Streaming PerformanceImpact of Virtual Avatars on Live Streaming Performance

Other Titles
Impact of Virtual Avatars on Live Streaming Performance
Authors
윤상필유영태
Issue Date
May-2024
Publisher
사단법인 인문사회과학기술융합학회
Keywords
Live Streaming; Metaverse; Twitch; Virtual Avatar; VTuber
Citation
아시아태평양융합연구교류논문지, v.10, no.5, pp 137 - 146
Pages
10
Indexed
KCI
Journal Title
아시아태평양융합연구교류논문지
Volume
10
Number
5
Start Page
137
End Page
146
URI
https://scholarworks.gnu.ac.kr/handle/sw.gnu/70722
DOI
10.47116/apjcri.2024.05.13
ISSN
2508-9080
Abstract
The development of the Internet and mobile environments has made live streaming popular. Accordingly, virtual avatars based on the metaverse are gradually being introduced for live streaming. Creating a virtual avatar requires a large investment. However, it is necessary to consider introducing virtual avatars to stream content. In the live streaming ecosystem, where the introduction of virtual avatars is increasingly necessary, there is a need to measure the impact of the virtual avatars and provide information for investment. Therefore, in this study, the status of live streaming using virtual avatars was analyzed. In this study, live streaming data were collected using the API provided by Twitch. Subsequently, the use of virtual avatars was qualitatively selected using specific keywords, and the status was quantitatively analyzed in terms of streaming hours and number of viewers. The results showed that 1,740 streamers used virtual avatars. Game category streamers using virtual avatars had shorter streaming hours, whereas the Just Chatting category streamers had longer. Additionally, for affiliated streamers, the number of viewers was higher when a virtual avatar was used. In other words, the impact of the virtual avatar varies depending on the broadcast content and situation of the streamer. Therefore, when introducing a virtual avatar to live streaming, it is necessary to consider the streamer's style and situation. This study provides academic implications for research on virtual avatars
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College of Business Administration > 산업경영학과 > Journal Articles

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