Detailed Information

Cited 3 time in webofscience Cited 4 time in scopus
Metadata Downloads

Effect of Virtual Game-Based Integrated Clinical Practice Simulation Program on Undergraduate Nursing Students' Attitude Toward Learning

Full metadata record
DC Field Value Language
dc.contributor.authorKim, Hyun Jin-
dc.contributor.authorOh, Juyeon-
dc.contributor.authorLee, Seonhye-
dc.date.accessioned2024-03-24T02:00:46Z-
dc.date.available2024-03-24T02:00:46Z-
dc.date.issued2024-03-
dc.identifier.issn1538-2931-
dc.identifier.issn1538-9774-
dc.identifier.urihttps://scholarworks.gnu.ac.kr/handle/sw.gnu/69985-
dc.description.abstractGame-based virtual reality simulation programs can capitalize on the advantages of non-face-to-face education while effectively stimulating the interest of trainees and improving training efficiency. This study aimed to develop a game-based virtual reality simulation program for nervous system assessment and to evaluate the effects of the program on the learning attitudes of nursing students. Using a one-group pretest-posttest design, 41 senior nursing students were enrolled, and their learning attitudes (self-directed learning attitude, academic self-efficacy, flow-learning experience, and learning presence) were evaluated. The effect of the program was statistically significant in self-directed learning attitude (t = -2.27, P =.027) and learning presence (t = -3.07, P =.003), but the difference was not statistically significant in academic self-efficacy (t = -1.97, P =.054) and learning flow (t = -0.74, P =.459). The virtual gaming simulation program can be used to effectively replace field training in situations wherein field training is limited, such as during the COVID-19 pandemic. © Lippincott Williams & Wilkins.-
dc.format.extent8-
dc.language영어-
dc.language.isoENG-
dc.publisherLippincott Williams & Wilkins Ltd.-
dc.titleEffect of Virtual Game-Based Integrated Clinical Practice Simulation Program on Undergraduate Nursing Students' Attitude Toward Learning-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1097/CIN.0000000000001105-
dc.identifier.scopusid2-s2.0-85186313857-
dc.identifier.wosid001178901000003-
dc.identifier.bibliographicCitationCIN - Computers Informatics Nursing, v.42, no.3, pp 218 - 225-
dc.citation.titleCIN - Computers Informatics Nursing-
dc.citation.volume42-
dc.citation.number3-
dc.citation.startPage218-
dc.citation.endPage225-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaMedical Informatics-
dc.relation.journalResearchAreaNursing-
dc.relation.journalWebOfScienceCategoryComputer Science, Interdisciplinary Applications-
dc.relation.journalWebOfScienceCategoryMedical Informatics-
dc.relation.journalWebOfScienceCategoryNursing-
dc.subject.keywordAuthorGamification-
dc.subject.keywordAuthorNeurologic examination-
dc.subject.keywordAuthorSimulation-
dc.subject.keywordAuthorVirtual reality-
Files in This Item
There are no files associated with this item.
Appears in
Collections
간호대학 > Department of Nursing > Journal Articles

qrcode

Items in ScholarWorks are protected by copyright, with all rights reserved, unless otherwise indicated.

Related Researcher

Researcher Lee, Seon Hye photo

Lee, Seon Hye
간호대학 (간호학과)
Read more

Altmetrics

Total Views & Downloads

BROWSE