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한국 역사문화 콘텐츠의 세계화 방안연구와 게임화(Gamification)을 통한 시범 아이템 제작

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dc.contributor.author유현재-
dc.date.accessioned2023-08-03T07:48:00Z-
dc.date.available2023-08-03T07:48:00Z-
dc.date.issued2022-12-
dc.identifier.isbn979-11-5567-599-1-
dc.identifier.urihttps://scholarworks.gnu.ac.kr/handle/sw.gnu/60152-
dc.language한국어-
dc.language.isoKOR-
dc.publisher경제인문사회연구회-
dc.title한국 역사문화 콘텐츠의 세계화 방안연구와 게임화(Gamification)을 통한 시범 아이템 제작-
dc.typeBook-
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사범대학 (역사교육과)
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