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Cited 16 time in webofscience Cited 19 time in scopus
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Ergonomic Risk Assessment of Manufacturing Works in Virtual Reality Context

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dc.contributor.authorSardar, Suman Kalyan-
dc.contributor.authorLim, Chae Heon-
dc.contributor.authorYoon, Sol Hee-
dc.contributor.authorLee, Seul Chan-
dc.date.accessioned2023-05-03T06:40:58Z-
dc.date.available2023-05-03T06:40:58Z-
dc.date.issued2024-07-
dc.identifier.issn1044-7318-
dc.identifier.issn1532-7590-
dc.identifier.urihttps://scholarworks.gnu.ac.kr/handle/sw.gnu/59349-
dc.description.abstractIndustry 4.0 is potentially innovative in the workers’ role, which is becoming increasingly involved in smart activities. In this situation, it is necessary to improve highly repetitive uncomfortable working postures to reduce physical risks. This study intends to assess physical risks during VR interaction for manufacturing work. Posture-related physical risk levels were calculated using ergonomic risk assessment tools RULA, REBA, and OWAS. Three task conditions were considered for the experiment in a VR-based car-assembly environment. An analysis of variance was applied to investigate significant differences between task conditions, and it suggested that a higher risk level was obtained while working in the overhead position for RULA and REBA, whereas the squatting position obtained a higher risk level for OWAS. Sensitivity analysis identified that the upper arm and neck were responsible for the highest risk level for RULA, the upper arm, neck, and trunk for REBA, and the back posture parameter for OWAS. © 2023 Taylor & Francis Group, LLC.-
dc.format.extent17-
dc.language영어-
dc.language.isoENG-
dc.publisherLawrence Erlbaum Associates Inc.-
dc.titleErgonomic Risk Assessment of Manufacturing Works in Virtual Reality Context-
dc.typeArticle-
dc.publisher.location미국-
dc.identifier.doi10.1080/10447318.2023.2201558-
dc.identifier.scopusid2-s2.0-85153611345-
dc.identifier.wosid000973957300001-
dc.identifier.bibliographicCitationInternational Journal of Human-Computer Interaction, v.40, no.14, pp 3856 - 3872-
dc.citation.titleInternational Journal of Human-Computer Interaction-
dc.citation.volume40-
dc.citation.number14-
dc.citation.startPage3856-
dc.citation.endPage3872-
dc.type.docTypeArticle-
dc.description.isOpenAccessN-
dc.description.journalRegisteredClassscie-
dc.description.journalRegisteredClassssci-
dc.description.journalRegisteredClassscopus-
dc.relation.journalResearchAreaComputer Science-
dc.relation.journalResearchAreaEngineering-
dc.relation.journalWebOfScienceCategoryComputer Science, Cybernetics-
dc.relation.journalWebOfScienceCategoryErgonomics-
dc.subject.keywordPlusSENSITIVITY-ANALYSIS-
dc.subject.keywordPlusMUSCULOSKELETAL-
dc.subject.keywordPlusPREVENTION-
dc.subject.keywordPlusSTABILITY-
dc.subject.keywordPlusPOSTURES-
dc.subject.keywordPlusHEALTH-
dc.subject.keywordPlusRULA-
dc.subject.keywordAuthorergonomics-
dc.subject.keywordAuthormusculoskeletal disorders-
dc.subject.keywordAuthorOWAS-
dc.subject.keywordAuthorREBA-
dc.subject.keywordAuthorRULA-
dc.subject.keywordAuthorVirtual reality (VR)-
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공과대학 > Department of Industrial and Systems Engineering > Journal Articles
공학계열 > 산업시스템공학과 > Journal Articles

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