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Software Education and Business Model for Enforcing the Computational Thinking Ability
| DC Field | Value | Language |
|---|---|---|
| dc.contributor.author | 박재흥 | - |
| dc.contributor.author | 박순화 | - |
| dc.contributor.author | 서영건 | - |
| dc.date.accessioned | 2022-12-26T17:32:41Z | - |
| dc.date.available | 2022-12-26T17:32:41Z | - |
| dc.date.issued | 2018 | - |
| dc.identifier.issn | 1598-2009 | - |
| dc.identifier.issn | 2287-738X | - |
| dc.identifier.uri | https://scholarworks.gnu.ac.kr/handle/sw.gnu/12364 | - |
| dc.description.abstract | In this study, we examine the international situation of software education and analyze the factors that should be reinforced in current software education. We also present a software education model that enhances computational thinking and presents a business model canvas. This model can maximize the effect of education by not only staying in the education but also by distributing the result of education into the new business contents. The proposed storytelling coding education makes the result of education in the form of an interactive smart book by using various program tools with a familiar story. First, it decomposes the assimilation into parts, finds patterns, tendencies, and regularities hidden in them, abstracts them with a central idea or concept, and finally applies a coding algorithm to solve the problem. We propose a progressive convergence training method by blending a text-based programming language such as unplugged computing and algorithm, blocked based educational programming language, physical computing, C and Python. | - |
| dc.format.extent | 8 | - |
| dc.language | 영어 | - |
| dc.language.iso | ENG | - |
| dc.publisher | 한국디지털콘텐츠학회 | - |
| dc.title | Software Education and Business Model for Enforcing the Computational Thinking Ability | - |
| dc.title.alternative | Software Education and Business Model for Enforcing the Computational Thinking Ability | - |
| dc.type | Article | - |
| dc.publisher.location | 대한민국 | - |
| dc.identifier.doi | 10.9728/dcs.2018.19.12.2297 | - |
| dc.identifier.bibliographicCitation | 디지털콘텐츠학회논문지, v.19, no.12, pp 2297 - 2304 | - |
| dc.citation.title | 디지털콘텐츠학회논문지 | - |
| dc.citation.volume | 19 | - |
| dc.citation.number | 12 | - |
| dc.citation.startPage | 2297 | - |
| dc.citation.endPage | 2304 | - |
| dc.identifier.kciid | ART002422876 | - |
| dc.description.isOpenAccess | N | - |
| dc.description.journalRegisteredClass | kci | - |
| dc.subject.keywordAuthor | Software education | - |
| dc.subject.keywordAuthor | Computational thinking | - |
| dc.subject.keywordAuthor | Storytelling | - |
| dc.subject.keywordAuthor | Business model | - |
| dc.subject.keywordAuthor | Unplugged learning | - |
| dc.subject.keywordAuthor | 소프트웨어 교육 | - |
| dc.subject.keywordAuthor | 컴퓨팅 사고 | - |
| dc.subject.keywordAuthor | 스토리텔링 | - |
| dc.subject.keywordAuthor | 비즈니스 모델 | - |
| dc.subject.keywordAuthor | 언플러그드 러닝 | - |
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